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- 8. VIP DEFLECTION
- In the VIP Deflection game you position mirrors anywhere on the display screen.
- The object of the game is to deflect a ball of the mirrors a maximum number of
- times before hitting the target.
- The number of deflections times the target number gives you deflection points.
- These are added to your previous point total. If you fail to hit the target you
- get no points. The winner of the game is the player who accumulates 257 or
- more deflected points.
- How to Play VIP Deflection
- 1. Load the CHIP-8 interpretor at 0000-01FF
- and the game starting at 0200.
- 2. Turn RUN switch on.
- 3. After the scores appear a letter, the target with a number and a ball. The
- letter signifies the player who will program the mirrors. This sequence will
- be repeated until there is a winner.
- 4. To program the mirrors, select the proper mirror type by using Table 1 (VIP1-8.jpg)
- as a guide. Key 1 will place a horizontal mirror on the board. Key 2 selects a
- vertical mirror, Key 3 a slant-left mirror, Key 4 a slant-right mirror.
- 5. After a mirror has been selected, you may position the mirror by using keys 1
- through 4 and 6 through 9 (see Table 2 for movement of a mirror). Once a
- mirror has been selected and positioned, it may be fixed into position by pressing
- Key 5.
- Table 2 - Mirror Positioning and Ball Direction
- Key Selection | Positioning and Direction
- ------------------+---------------------------
- 1 | up and to the left
- 2 | up
- 3 | up and to the right
- 4 | left
- 5 | right
- 7 | down and to the left
- 8 | down
- 9 | down and to the right
- 6. You may position up to 10 mirrors on the game board. After you have the maximum
- amount on the board you must press Key 0 to progress to the fire mode. If you
- wish to progress to the fire mode with less than 10 mirrors programmed, you may
- do so by pressing Key 0. You fire the ball in the direction you want by using
- Keys 1 through 4 and Keys 6 through 9 (see Table 2).
- 7. After the ball has reached the target or leaves the game board, the player's
- score is computed and displayed and a new ball and target appear.
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